General

How XP, levels, seasons, the leaderboard and achievements work

TakiPlus Mini runs four separate progress counters. XP and your level are permanent, season XP resets when the season ends, the weekly leaderboard ignores XP entirely, and achievements unlock once. This guide covers what each one tracks and which actions actually move them.

10 min read

TakiPlus Mini keeps four separate progress counters that do not feed each other. XP accumulates from the actions you take and sets your account level, which is permanent and never resets. Season XP is a second counter that exists only for the season you are in. The leaderboard ignores XP entirely and ranks by weekly coin spending or weekly invites. Achievements are one-time badges that unlock on their own when a tracked counter hits its threshold. This guide covers how each works and what actually moves you up.

The most common misunderstanding is worth stating first: earning a lot of XP does not put you on the leaderboard. The Spending tab ranks by the coins you spent this week, and the Invites tab ranks by how many new users signed up through your link that week. XP only drives your level and your season tier.

How is XP earned?

XP is written to your account the moment a rewarding action completes; there is no claim button for it. The list of XP-paying actions is short, and each one carries a different weight. The table below shows which action pays XP, whether the payout is fixed or variable, and how often you can trigger it.

ActionXP payoutFrequency
Watching a rewarded video adFixed; largest fixed value by defaultUp to 4 per UTC day, two-hour wait between ads (one hour with an active coin booster)
Claiming the daily streak rewardFixedOnce per UTC day
Spinning the daily wheelFixedOnce every 24 hours
Opening a chestFixedWhenever you hold an unopened chest
Finishing a mini gameFixed; same in all six gamesOne free run per game per day, plus one ad-unlocked run
Collecting miner outputFixed; smallest value by defaultEvery collection while a miner is active
Placing an engagement orderVariable; scales with the coin price of the serviceEvery order, no count limit
Completing a daily taskNo XP, coins onlyIndirect: the action the task points you to pays XP

One thing the table cannot show: the fixed XP values are configuration rather than constants, so this guide describes relative weight instead of printing numbers that can change. The structural rule that does not change is the order payout, which is derived from the coin price of the service you buy. A single expensive order can pay more XP than a full day of mini games.

Daily tasks pay coins, not XP. They still move your level indirectly, because the actions they push you toward (the wheel, a mini game, a chest) are the ones that pay. The daily routine and how the streak multiplier affects task rewards is covered in the daily tasks and streak guide.

What happens when you level up, and is the benefit permanent?

Two different things happen: a one-time level reward, and a permanent discount.

The one-time reward. Each level can carry a configured reward, set as either coins or a chest. It is paid automatically the first time you cross that level and never twice for the same level. On the Level Roadmap screen, levels you have passed are marked Claimed, and the reward waiting at the next level appears under Next reward with the XP still needed to reach it.

The permanent benefit. Your level carries a standing discount on engagement orders. It grows by 1.5 points per level, rounds down to a whole percent, and caps at 12 percent, which is reached at level nine. The discount is applied on the server, so the price on the order screen is already reduced and the same calculation runs again when the order is charged. Your profile shows the current discount as a badge and what the next rank will bring.

Levels also map to a rank label: bronze from level one, silver from three, gold from five, platinum from seven, diamond from nine. The rank pays nothing on its own; it is shorthand for which step of the discount ladder you are on.

Your total XP and level never reset. Season rollovers and weekly leaderboard resets leave them untouched, which is exactly why the level is the thing tied to a permanent discount rather than a one-off payout.

What is a season and when does it reset?

A season is a separate ladder of tiers with its own start and end date, and it keeps its own XP counter. Every action that pays account XP adds the same amount to your season XP, so there is nothing extra to opt into.

Tiers unlock on cumulative season XP rather than calendar days, which is deliberate: someone who joins halfway through can still reach the upper tiers. Tier rewards are not paid automatically. You have to open the Season screen and press the reward chip on the unlocked tier. Free-track rewards are configured as coins and grow as the tiers climb.

Season length is chosen when the season is created; the default is 30 days. The top of the screen shows a days left counter and your current Tier. Only one season runs at a time: when a new one opens the previous closes and your season XP restarts from zero. If nothing is running, the screen says No active season right now.

There is also a premium track: each tier can carry a second, larger reward that only unlocks for users who bought the season pass with Telegram Stars, priced per season and shown on the unlock button. The premium check happens when you press claim, not when the tier unlocks, so buying mid-season makes the premium reward on every already-unlocked tier claimable straight away.

The limit that catches most users: unclaimed tier rewards disappear with the season. Nothing carries into the next one, so an unlocked tier has to be claimed before the countdown runs out.

How is the leaderboard ranked?

The leaderboard has two tabs and both run on a weekly cycle. Neither one looks at XP or level.

LeaderboardRanked byResets
SpendingTotal coins spent during the week; spending on refunded orders is excludedEvery Monday at 00:00 UTC
InvitesNumber of new users who registered during that week through your inviteEvery Monday at 00:00 UTC

The week opens Monday at 00:00 UTC and closes the following Monday at the same time; the on-screen countdown measures exactly that moment. The list shows the top twenty, and if your rank falls outside it, a card below the list shows your own position.

Prizes are configured as coins for the top three places. Amounts are set from the admin panel, so the live values are the ones printed in the prize pool card above the podium. Distribution runs after the week closes, in an automated Monday job that will not run twice for the same week. The amount lands in your coin balance, shows up in your history, and the bot announces the result.

The Invites tab counts only accounts that registered during that week. People you invited earlier still count toward your lifetime referral total but do not appear in the weekly ranking. How invites are tracked and paid is covered in the referral program guide.

How do achievements unlock and what do they pay?

An achievement is a one-time badge that unlocks by itself when a tracked counter reaches a threshold. The list and thresholds are not hardcoded: every achievement stores a condition type and a condition value, both defined in the database. That is why this guide prints no numbers for individual achievements; the card description is the only reliable source.

The counters the system watches are wheel spins, streak days, invited users, rewarded ads watched, total coins earned, orders placed, miners owned, chests opened, and account level. Checks run when a counter related to your action changes rather than after every action, so opening a chest re-evaluates the chest, total-earned and level conditions together.

An achievement that meets its condition unlocks instantly, with no claim step, and any coin reward attached to it is credited automatically. Achievements configured with a zero reward stay purely cosmetic, and the same achievement is never paid twice.

The screen groups achievements by four rarity labels (Common, Rare, Epic, Legendary) and four categories (Activity, Social, Economy, Shopping), filterable from the tabs at the top. Rarity is a visual label only; the payout is set on the achievement itself. Locked entries are dimmed with a lock icon, unlocked ones read Earned, and the header shows how many of the total you hold.

What should you actually do to climb?

Decide which board you are climbing first, because the three systems reward different things and progress on one does not carry to another.

To level up, the rewarded ad slot is the strongest single lever by default, capped at four per UTC day with a two-hour wait between them. Around that, two taps cost almost no time and pay fixed XP: claim the streak reward and spin the daily wheel. Then play the mini games; each of the six has one free run per day plus one an ad unlocks. Open any chest you hold. Miner collection pays too, but it is the smallest per-event payout.

The largest XP from a single action is placing an order, because order XP scales with the coin price of the service. That XP is not free: you pay coins for it. The full flow, including how the level discount is applied, is in the order placement guide.

Climbing the Spending board requires spending coins, and nothing else. Watching ads, playing games and grinding XP will not move you a single place on that tab. Treating it as a target is how people spend coins they did not need to spend; treat it as a byproduct of orders you were going to place anyway.

On time versus return: the streak claim and the wheel give the best XP per minute because they take seconds. Rewarded ads pay the highest fixed amount but consume waiting time and stop at four a day. Mini games take minutes yet pay both coins and XP, so your time buys two things at once; per-game limits and coin caps are listed in the mini games guide. Miner collection is the smallest payout but costs no extra time. Orders pay the most and are the only action with a price tag.

A workable order of operations: streak, wheel, chest, mini games, ad slots spread across the day, miner collection whenever storage fills. Keep order placement a separate decision rather than part of the routine.

Limits and honest caveats

The level discount lowers what an order costs. It does not change what the engagement itself is worth. Platform rules are explicit: Instagram states in its own help center that it removes likes, follows and comments produced by third-party apps; TikTok bans services that artificially boost engagement under its integrity and authenticity rules; and YouTube says in its fake engagement policy that artificial traffic is not counted and can lead to strikes. Placing an order you did not need, just to move up a weekly table, risks both your coins and your account standing.

XP, seasons and leaderboards are retention mechanics. Topping a weekly table says something about your spending that week, not about whether your account is growing. If you are weighing bought engagement against slower organic reach, the tradeoffs are in organic growth versus paid engagement.

Three limits are worth memorizing. Level rewards and achievements pay once and never again. Season tier rewards have to be claimed before the season closes, or they are gone. And weekly prizes are only paid after the week ends, so leading the table on a Thursday is not the same as having won.

Frequently asked questions

How is XP earned, and do I have to claim it?

XP is written to your account the moment a rewarding action finishes; there is no claim button. The actions that pay XP are watching a rewarded ad, claiming the daily streak, spinning the daily wheel, opening a chest, finishing a mini game, collecting miner output, and placing an order. Daily tasks pay coins rather than XP, but they still move your level indirectly by pointing you at the actions that do pay it.

What do I permanently gain by leveling up?

Two things. First, a one-time level reward: the first time you cross a level, its configured reward pays out as coins or a chest, and it is never paid again for that level. Second, a standing order discount that grows by 1.5 points per level, rounds down to a whole percent, and caps at 12 percent, which you reach at level nine. The discount is applied server side, so the order screen already shows the reduced price.

Does my XP or level reset when the season ends?

No. Only the season XP counter resets. Your account XP and level are untouched by season rollovers, weekly leaderboard resets and everything else. When a new season opens, your season counter starts from zero and the tiers have to be unlocked again. Unclaimed tier rewards do not carry over, so anything already unlocked should be claimed before the season closes.

Is the leaderboard ranked by XP?

No, it never looks at XP. The Spending tab ranks by the total coins you spent during the current week, and spending on refunded orders is excluded. The Invites tab ranks by how many new users registered during that week through your invite. There is no separate XP or level leaderboard; XP only drives your account level and your season tier progress.

When does the weekly leaderboard reset and when are prizes paid?

The week opens Monday at 00:00 UTC and closes the following Monday at the same time, which is what the on-screen countdown measures. Prizes are configured as coins for the top three places and are distributed after the week closes by an automated Monday job that will not run twice for the same week. The reward lands in your coin balance, appears in your history, and the bot sends an announcement message.

Do I need to claim achievements one by one?

No. An achievement unlocks the instant its condition is met, and any coin reward attached to it is credited automatically. Thresholds are stored in the database rather than fixed in code, so the description on the card is the only reliable source for a specific number. Tracked counters include wheel spins, streak days, invites, rewarded ads watched, total coins earned, orders, miners owned, chests opened, and account level.

Which action gives the most XP?

Per action, rewarded ads pay the largest fixed amount in the default configuration, but they are capped at four per UTC day with a two-hour wait between them. Per minute spent, the streak claim and the daily wheel win, because they take seconds. The single largest payout comes from placing an order, since order XP scales with the coin price of the service, but that one costs you coins.

Sources

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